AI Insights · Timothy · October 2022
Top 5 Cat Games on Android in Czech Republic Q3 2022
Discover the performance trends of the top 5 cat games on the Android platform in the Czech Republic during Q3 2022, including insights on downloads, revenue, and active users.
In the third quarter of 2022, the top 5 cat games on the Android platform in the Czech Republic showcased varying trends in downloads, revenue, and active users. Here's a closer look at their performance:
The Battle Cats saw a diverse range of weekly revenue, starting at approximately $1.6K in late June and peaking at around $1.8K in early July, before experiencing fluctuations and settling around $950 by the end of September. Weekly downloads started at 776 and dipped to a low of 334 in early August, then gradually increased to 708 by late September. Active users began at 6.9K in late June, declined to 5.3K in mid-July, and then rebounded to approximately 6K by the end of the quarter.
My Cat - Virtual pet simulator reported a steady rise in weekly revenue, starting at $74 and climbing to $132 by late September. Downloads showed significant growth from 73 in late June to a peak of 1.2K in mid-August, before stabilizing around 619 by the end of September. Active users increased from 386 in late June to a high of 2.3K in mid-August, ending the quarter at around 1.4K.
Kitten Match exhibited a decline in weekly revenue, starting at $110 in late June and decreasing to $52 by the end of September. Downloads remained relatively stable, fluctuating between 212 and 299 throughout the quarter. Active users started at 4.1K in late June and saw a gradual decrease to approximately 3.3K by the end of September.
Cats & Soup - Cute Cat Game experienced a modest increase in weekly revenue, beginning at $75 in late June and reaching $103 by early September, before ending the quarter at $52. Downloads showed an upward trend from 414 in late June to 489 by late September. Active users started at 3.6K in late June, dipped to 2.7K in early September, and then slightly increased to 2.9K by the end of the quarter.
My Talking Angela 2 had a varied revenue stream, starting at $71 in late June, peaking at $137 in late August, and dropping to $15 by the end of September. Downloads began at 2.9K in late June, peaked at 3.5K in early July, and ended the quarter at 2.5K. Active users started strong at 23.5K in late June, peaked at 26K in early July, and maintained around 23.5K by the end of September.
These insights are sourced from Sensor Tower, where you can find more detailed data and analysis.